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[Game Review] Black Myth: Wukong

  • Writer: Annika Liu
    Annika Liu
  • Jul 4
  • 2 min read

Rating: 🍎🍎🍎🍎🍎🍎🍎🍎🍎🍏


Immersive Journey Through Journey to the West — From large-scale narrative arcs to micro-level polish, this is one of the best recreations of Journey to the West I've ever seen.

  • Signature skills like the 72 Transformations, Iron Body, Clones, and the Ruyi Jingu Bang staff are faithfully implemented

  • Cultural details like traditional instruments in battle, Northern Chinese storytelling, incense-based save points, and post-battle ink paintings are chef’s kiss in terms of immersion

Yoka Games really poured their heart into it — Everything from CGs and music to enemy and boss design reflects incredible care and pride. A studio truly worth respecting.

Combat feels tight and rewarding — It's fluid, with just the right difficulty curve. Rather than leaning hard into “Soulsborne” territory, the devs made the game more accessible (even removing difficulty selection entirely), which is commendable for a Chinese AAA debut in action games.

  • Different staff techniques feel amazing

  • The staff itself feels like it’s taking the global stage as an iconic weapon

Narrative Depth — Both main and side quests are rich and layered. Plot twists motivate replays and deepen the narrative experience.

Intro Design is Brilliant — The early high-difficulty boss (Big Head) is a genius move: it fuels discussion and speculation, while guiding players to explore different paths — either brute force it or go explore elsewhere.


Invisible Walls & Confusing Paths — Some areas of the map feel unclear or artificially blocked. Personally, I love linear narratives, but if that’s the goal, map design should reflect that more decisively. Feeling like you’re going the right way only to loop back is frustrating.

Design Fatigue in Certain Areas — For example, ranged enemies with no reliable counter or the “Red-Eye Mode” in Little Western Heaven feel a bit punishing or unbalanced.

 
 
 

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