[Game Review] Crypt of the NecroDancer
- Annika Liu
- 3 days ago
- 2 min read
Rating: ๐๐๐๐๐๐๐๐๐๐
Core Concept:ย A rhythm-based roguelike with strong UGC and custom game support.
Monthly Active Players:ย Since its 2015 release, has maintained ~100โ400 active users/month; this month averaged around 316Genre Competitors:ย Traditional roguelikes (Dead Cells, Hades, Slay the Spire) and rhythm-hybrid games (Hi-Fi Rush!, etc.)
Tutorial: New player tutorial only teaches rhythm-based movement. Thereโs little guided learning, so players are expected to die a lot early on and learn by doing โ which is par for the course in roguelikes and encourages deep exploration.
Player Progression: Classic roguelike loop: each run earns you diamonds, which can be spent on stat upgrades and unlockable loot for future runs. New characters are unlockable early on โ great for character collectors (also, the skeleton is SO CUTE).Training mode lets players practice enemy patterns โ a nice touch.
Gameplay Loop: Fight monsters and bosses โ finish a run โ use loot to prep for stronger builds. In each run:
Walk and attack to the beat
Collect gold
Find weapons/spells
Unlock new characters
Experiment with builds
Each character offers different skills and builds, though I feel the variation between builds is smaller than in roguelikes like Hadesย or Risk of Rain 2ย (might just be because I havenโt played enough yet).
Design: For a 2015 title, the rhythm-combat fusion was super innovative! Still holds up conceptually.
Art:Key art is charming and memorable โ especially the protagonist. In-game pixel art is solid, if standard.Programming:No particularly groundbreaking technical implementations noted.
Social Play:Includes local co-op by default; online co-op (PvE & PvP) available via DLC.Monetization:Classic indie model โ one-time purchase + optional DLC.
Target Audience:Mainly young indie game fans who enjoy novel mechanics and experimentation. Aesthetics and game style may be less appealing to older or more mainstream players.
Marketing & Ops:Didnโt see much official promotion โ found the game through Steam ads and discounts. Minimal evidence of developer-driven outreach.
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