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[Game Review] Darkest Dungeon

  • Writer: Annika Liu
    Annika Liu
  • 3 days ago
  • 2 min read

Rating: ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐Ÿ๐Ÿ


Core Hook: Permadeath heroes + psychological stress + just the right amount of complexity in a roguelike setting.


New Player Experience:

  • The opening CG is engaging โ€” although 2D, the style is consistent and immersive. The voice acting draws players in immediately, sparking genuine excitement for this mysterious dungeon ahead.

  • The basic tutorial is easy to follow, but more advanced systems (races, buffs/debuffs, stats, gear, skills, positioning, etc.) are left unexplained. This is actually a smart design choice โ€” it avoids bloated tutorials and invites players to explore and experiment with their own hypotheses and builds.


Core Gameplay Loop: Delve into dungeon โ†’ earn money/loot / lose heroes / suffer sanity damage โ†’ swap in new heroes / recover stress / upgrade gear & buildings / tweak team composition โ†’ delve deeper again.


Design Highlights:

  • Acquiring new heroes after each expedition emphasizes disposability and permadeath, reinforcing the game's bleak, non-repetitive tone.

  • Compared to Baldurโ€™s Gate 3, party composition and ability variety are well-constrained, balancing depth and simplicity. The 2D sidescrolling format also minimizes complexity in movement and positioning.

  • You can name your characters! A small but powerful tool for player agency and emotional investment.

  • Character designs, though archetypal, are enhanced by great visuals and the gameโ€™s stress-recovery systems, giving each hero a distinct feel.

  • No time pressure in combat โ€” players can take their time to think. Meanwhile, enemy turns are quick and snappy, reducing downtime.


Art & Aesthetic:

  • Characters, backgrounds, icons โ€” all distinct and consistent. The visual style is striking and memorable.

  • UI (especially text formatting) can feel a bit rough.

  • Many thematic and narrative elements seem inspired by Shakespearean tropes and figures (e.g. trickster types, Hamlet vibes), which adds a literary flavor.


Multiplayer & DLC:

  • The base game is single-player roguelike PvE.โ†’ Later DLCs introduce PvP arena systems.

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