[Game Review] Rabbit and Steel
- Annika Liu
- Jul 13
- 1 min read
Rating: 🍎🍎🍎🍎🍎🍎🍎🍎🍏🍏
✅ Great effort on reduction, getting the scope of the game down while keeping the most important elements of MMO raiding. Role differences, combos, and co-op strategies are all well-captured in this 377MB game
✅ Smart decision to present 3D MMO raids into a 2D game by utilizing space and area attacks. It keeps the essentials of MMO while keeping the scope down
✅ Maintains the other essence of MMO raids by keeping equipment dice rolls and damage done, making the game more engaging and fun by involving a bit of competition and luck
✅ Understandability and complexity is also kept low, compared to large MMO games such as WoW. Having each character only owning 4 skills reduces the learning curve and frames a more specific space for players' creativity and build strategies
❌ Visual cues and contrasts can be made better. Currently it is very hard to distinguish enemy attacks, what is safe, and what is dangerous
❌ Attack VFX can be made clearer too, currently it's hard for me to tell whether my attack has hit the enemy or not
❌ Sometimes my skill UIs on the bottom bar disappear / turn off, making it confusing what is going on
❌ Color distinction between the purple and the blue player UI can be made more clear
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