[Game Review] Resident Evil 6
- Jul 4, 2025
- 2 min read
Rating: 🍎🍎🍎🍎🍎🍎🍎🍎🍏🍏
✅ The four intertwining storylines are chef’s kiss — perfect for fans of ensemble casts. Even better, the characters sometimes cross paths in-game, leading to playable co-op crossover segments. And if other players are online, the game allows real-time connections across campaigns. Super innovative.
âś… The plot is strong overall, with tons of bosses, each with distinct styles. Transformer Simmons? Wild.
âś… Each campaign has its own tone and gameplay flavor:
Leon’s feels like classic survival horror
Chris’s is all-out gunfire and action
Ada’s is stealth and spy vibes
Jake’s feels like a cinematic blockbuster
âś… Each campaign has five chapters, making the total playtime well over 20 hours.
✅ Melee combat is incredibly satisfying — especially with Leon and Helena. If you know, you know: punches, kicks, flying knees… so smooth!
✅ QTEs — I know they’re controversial, but personally, I enjoyed them. They add tension and test reflexes. I played on easy and already found them tough — can't imagine higher difficulties.✅
Strategic variety in level design:
Chris’s electric switch scene where one player lures enemies while the other activates controls
Jake’s “bait-and-switch” boss stealth, hiding in lockers, memorizing codes to unlock doors
Snowmobile chase and city parkour sections — I died so many times in Jake’s campaign but it was a blast
✅ Emphasis on co-op gameplay. This was the first and last time the series leaned so hard into two-player design, and honestly? It worked. Jake’s campaign especially felt like a romantic buddy-action game — like It Takes Two but with zombies.
✅ The linear level design is masterful — maps feel huge and open, but are actually streamlined in a way that subtly guides you forward. Even when it feels like you’re lost, you’re usually on the right path.
âś… For an older game, visuals and mechanics still hold up great today.
✅ Personal bonus: loved seeing all the legacy characters come together. If only Piers had survived... Add Rebecca, Jill, and Claire into the mix, and it would’ve been a dream reunion.
❌ Camera shake — the only 3D game that’s ever made me genuinely motion sick
❌ No aim assist with controllers — targeting is exhausting
❌ Some item-related puzzles lack clear instructions; e.g., Jake Chapter 4’s pillar-moving sequence took us forever to figure out
❌ Some character weapons/combos feel clunky — calling out Sherry’s stun gun in particular, with painfully long startup and cooldown animations

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