[Game Review] Resident Evil 6
- Annika Liu
- 3 days ago
- 2 min read
Rating: ๐๐๐๐๐๐๐๐๐๐
โ The four intertwining storylines are chefโs kissย โ perfect for fans of ensemble casts. Even better, the characters sometimes cross paths in-game, leading to playable co-op crossover segments. And if other players are online, the game allows real-time connections across campaigns. Super innovative.
โ The plot is strong overall, with tons of bosses, each with distinct styles. Transformer Simmons? Wild.
โ Each campaign has its own tone and gameplay flavor:
Leonโs feels like classic survival horror
Chrisโs is all-out gunfire and action
Adaโs is stealth and spy vibes
Jakeโs feels like a cinematic blockbuster
โ Each campaign has five chapters, making the total playtime well over 20 hours.
โ Melee combat is incredibly satisfying โ especially with Leon and Helena. If you know, you know: punches, kicks, flying kneesโฆ so smooth!
โ QTEs โ I know theyโre controversial, but personally, I enjoyed them. They add tension and test reflexes. I played on easy and already found them tough โ can't imagine higher difficulties.โ
Strategic variety in level design:
Chrisโs electric switch scene where one player lures enemies while the other activates controls
Jakeโs โbait-and-switchโ boss stealth, hiding in lockers, memorizing codes to unlock doors
Snowmobile chase and city parkour sections โ I died soย many times in Jakeโs campaign but it was a blast
โ Emphasis on co-opย gameplay. This was the first and lastย time the series leaned so hard into two-player design, and honestly? It worked. Jakeโs campaign especially felt like a romantic buddy-action game โ like It Takes Twoย but with zombies.
โ The linear level design is masterful โ maps feelย huge and open, but are actually streamlined in a way that subtly guides you forward. Even when it feels like youโre lost, youโre usually on the right path.
โ For an older game, visuals and mechanics still hold up great today.
โ Personal bonus: loved seeing all the legacy characters come together. If only Piers had survived... Add Rebecca, Jill, and Claire into the mix, and it wouldโve been a dream reunion.
โ Camera shake โ the only 3D game thatโs ever made me genuinely motion sick
โ No aim assist with controllers โ targeting is exhausting
โ Some item-related puzzles lack clear instructions; e.g., Jake Chapter 4โs pillar-moving sequence took us foreverย to figure out
โ Some character weapons/combos feel clunky โ calling out Sherryโs stun gun in particular, with painfully long startup and cooldown animations
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