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[Game Review] Resident Evil 6

  • Writer: Annika Liu
    Annika Liu
  • 3 days ago
  • 2 min read

Rating: ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐Ÿ๐Ÿ


โœ… The four intertwining storylines are chefโ€™s kissย โ€” perfect for fans of ensemble casts. Even better, the characters sometimes cross paths in-game, leading to playable co-op crossover segments. And if other players are online, the game allows real-time connections across campaigns. Super innovative.

โœ… The plot is strong overall, with tons of bosses, each with distinct styles. Transformer Simmons? Wild.

โœ… Each campaign has its own tone and gameplay flavor:

  • Leonโ€™s feels like classic survival horror

  • Chrisโ€™s is all-out gunfire and action

  • Adaโ€™s is stealth and spy vibes

  • Jakeโ€™s feels like a cinematic blockbuster

โœ… Each campaign has five chapters, making the total playtime well over 20 hours.

โœ… Melee combat is incredibly satisfying โ€” especially with Leon and Helena. If you know, you know: punches, kicks, flying kneesโ€ฆ so smooth!

โœ… QTEs โ€” I know theyโ€™re controversial, but personally, I enjoyed them. They add tension and test reflexes. I played on easy and already found them tough โ€” can't imagine higher difficulties.โœ…

Strategic variety in level design:

  • Chrisโ€™s electric switch scene where one player lures enemies while the other activates controls

  • Jakeโ€™s โ€œbait-and-switchโ€ boss stealth, hiding in lockers, memorizing codes to unlock doors

  • Snowmobile chase and city parkour sections โ€” I died soย many times in Jakeโ€™s campaign but it was a blast

โœ… Emphasis on co-opย gameplay. This was the first and lastย time the series leaned so hard into two-player design, and honestly? It worked. Jakeโ€™s campaign especially felt like a romantic buddy-action game โ€” like It Takes Twoย but with zombies.

โœ… The linear level design is masterful โ€” maps feelย huge and open, but are actually streamlined in a way that subtly guides you forward. Even when it feels like youโ€™re lost, youโ€™re usually on the right path.

โœ… For an older game, visuals and mechanics still hold up great today.

โœ… Personal bonus: loved seeing all the legacy characters come together. If only Piers had survived... Add Rebecca, Jill, and Claire into the mix, and it wouldโ€™ve been a dream reunion.


โŒ Camera shake โ€” the only 3D game thatโ€™s ever made me genuinely motion sick

โŒ No aim assist with controllers โ€” targeting is exhausting

โŒ Some item-related puzzles lack clear instructions; e.g., Jake Chapter 4โ€™s pillar-moving sequence took us foreverย to figure out

โŒ Some character weapons/combos feel clunky โ€” calling out Sherryโ€™s stun gun in particular, with painfully long startup and cooldown animations

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