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[Game Review] To the Moon: Beach Episode

  • Writer: Annika Liu
    Annika Liu
  • 2 days ago
  • 1 min read

Rating: ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐ŸŽ๐Ÿ


Prosโœ… Breaks the fourth wallย โ€” multiple times, the characters directly address us, the players, drawing attention to our role as observers and participants. Even the credits are woven into the experience, reminding us that our perspective matters. The final โ€œleave the beachโ€ choice is brilliant โ€” it doesnโ€™t just tellย us Eva doesnโ€™t want to leave the dream, it lets us feelย it. But reality must still be faced โ€” and perhaps fully cherishing the dream is the best way to honor it.

โœ… Storytellingย โ€” The โ€œlast dayโ€ motif lingers from the very beginning, giving every moment emotional weight. Seeing returning characters (even if Iโ€™ve forgotten parts of Impostor Factory) was deeply moving. I especially loved the treatment of River, John, and Colin.

  • Colin, Riverโ€™s former desk partner and fellow loner, was once a light that kept her going.

  • He remembered her rabbits and platypus; she kept his origami book.

  • John's quiet line to Colin โ€” โ€œThank you for what you didโ€ โ€” was perfect. No drama, no explanation. Just heartfelt gratitude toward someone who was kind to the person you love. That, I think, is love beyond possession.

โœ… Memory Beachย โ€” no words. Just tears. The way memory, longing, and meaning pass from one character to the nextโ€ฆ it shows what games can do that no other medium can.


โŒ Honestly, it feels less like a game and more like an interactive story. The main actions are moving and choosing dialogue. But storytelling isย a part of gaming โ€” and for what it is, this was a beautiful, high-impact experience.

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