Game Designer & Gameplay Engineer
Annika Liu

Mao Mao Mao
Game Designer | Gameplay Engineer

Intro
Mao Mao Mao is a puzzle-solving adventure game where you journey to the World Mountain and face the same fate as Sisyphe. This time, would you be able to break the cycle?
Game Details
- Development period: 3 July 2026 - 5 July 2026
- Platform: Godot
- Genre: Puzzle game
- Team size: 2.5
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Designed the core gameplay loop centering on the game jam theme of “Anchor”: players arrange floor tiles in creative ways to solve the puzzles. The floor tiles would interact with each other in unexpecting ways…
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Solo-engineered the backend logic system to support the whole game flow. Created automation systems to improve design-to-engine workflow, e.g. a csv importer for narrative designer to easily author dialogue data, and a level design integrator to import the levels from excel to game
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Designed and iterated the levels for the game, ensuring progression experience and learn-as-you-play tutorial methodology
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Led production as project manager, setting milestones, dividing tasks, running meetings, and establishing communication standards
My Responsibilities

Gameplay video

Excel (csv) designed for easy authoring of dialogue data



Level designs