Game Designer & Gameplay Engineer
Annika Liu

FLOW3R
Game Designer | Gameplay Engineer | Concept Artist


Intro
FLOW3R is a single-player puzzle-solving and desktop simulator game where you play as a police detective, trying to solve a series of mysterious deaths all related to flowers…
Game Details
- Development period: September 2025 – present
- Platform: Godot
- Genre: Puzzle-solving, desktop simulator
- Team size: 2
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Design core puzzle mechanics tied to the flower-death narrative, ensuring each puzzle reinforces story beats and reveals clues through gameplay rather than exposition
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Author and maintain the game design document, defining puzzle difficulty curves, pacing across cases, and the desktop simulator interaction model
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Collaborate with one teammate on scope and feature prioritization, making design tradeoffs to keep the project shippable as a two-person team
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Write case narratives and dialogue, weaving the flower motif into victim backstories, suspect profiles, and environmental storytelling
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Prototype and iterate on puzzle designs in Godot, playtesting to tune difficulty and ensure logical consistency across clue chains
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Design all characters as concept artist, developing visual identities for victims, suspects, and key figures that reinforce the flower theming
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Solo engineer the entire project in Godot, implementing all gameplay systems, UI, and tools from scratch
My Responsibilities

Prototype (very WIP!)




art explorations

Character design lineup

Chapter flow design

Character relationship design

Level designs

UI mockup designs




Character avatars