Game Designer & Gameplay Engineer
Annika Liu

FLOW3R
Game Designer | Gameplay Engineer | Concept Artist


Intro
FLOW3R is a single-player puzzle-solving and desktop simulator game where you play as a police detective, trying to solve a series of mysterious deaths all related to flowers…
Game Details
- Development period: September 2025 – present
- Platform: Godot
- Genre: Puzzle-solving, desktop simulator
- Team size: 2
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Design core puzzle mechanics tied to the flower-death narrative, ensuring each puzzle reinforces story beats and reveals clues through gameplay rather than exposition
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Author and maintain the game design document, defining puzzle difficulty curves, pacing across cases, and the desktop simulator interaction model
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Collaborate with one teammate on scope and feature prioritization, making design tradeoffs to keep the project shippable as a two-person team
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Write case narratives and dialogue, weaving the flower motif into victim backstories, suspect profiles, and environmental storytelling
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Prototype and iterate on puzzle designs in Godot, playtesting to tune difficulty and ensure logical consistency across clue chains
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Design all characters as concept artist, developing visual identities for victims, suspects, and key figures that reinforce the flower theming
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Solo engineer the entire project in Godot, implementing all gameplay systems, UI, and tools from scratch
My Responsibilities

Concept art explorations





