Game Designer & Gameplay Engineer
Annika Liu

Diablo IV
Gameplay Engineer

Intro
Diablo IV is a multiplayer online action RPG where players collect gear and fight their way through Sanctuary, slaying demons along the way.
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Implemented UI systems for Expansion 2's new S-tier feature, including controller navigation, notifications, icons, progress bar updates, and backend integration. Took ownership of last-minute additions that were critical to shipping the feature on time
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Added a new junction node type to the skill tree to support Expansion 2's class changes, along with a no-cost node functionality that gives designers greater flexibility in skill tree and class design
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Built quick-select auto-pathing for the Paragon system as a quality-of-life improvement for players. Currently developing a Paragon exporter/importer as a side project to streamline the build experience — a long-requested feature by the community
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Reworked the reputation reward system into a more abstract, centralized architecture, significantly reducing the time designers spend authoring seasonal data
My Responsibilities

